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	<title>Comments for Andys Site</title>
	<atom:link href="http://www.andyqua.co.uk/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.andyqua.co.uk/blog</link>
	<description>Where wonders sometimes happen....usually on Tuesdays</description>
	<lastBuildDate>Thu, 20 Aug 2009 04:16:48 +0000</lastBuildDate>
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		<title>Comment on BoundingBox Howto from Mesh by Renato Zimerfeld</title>
		<link>http://www.andyqua.co.uk/blog/?p=16#comment-112</link>
		<dc:creator>Renato Zimerfeld</dc:creator>
		<pubDate>Thu, 20 Aug 2009 04:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://andyq.no-ip.com/blog/?p=16#comment-112</guid>
		<description>Hi everybody,

first of all i would like to thank you ANDY so much.

I worked perfectly to my solution.

If are you or anybody interested into creating an XNA engine for 3D games ... i am already preparing my world with collision for boundingspheres and now for boundingboxes in XNA version 3.0 .

Feel free to contact or add me by MSN:
renatozimerfeld@hotmail.com

Bye bye ! Now I can go to sleep ... i was wondering not passing another night awaken with more headaches  :-)</description>
		<content:encoded><![CDATA[<p>Hi everybody,</p>
<p>first of all i would like to thank you ANDY so much.</p>
<p>I worked perfectly to my solution.</p>
<p>If are you or anybody interested into creating an XNA engine for 3D games &#8230; i am already preparing my world with collision for boundingspheres and now for boundingboxes in XNA version 3.0 .</p>
<p>Feel free to contact or add me by MSN:<br />
<a href="mailto:renatozimerfeld@hotmail.com">renatozimerfeld@hotmail.com</a></p>
<p>Bye bye ! Now I can go to sleep &#8230; i was wondering not passing another night awaken with more headaches  <img src='http://www.andyqua.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Cube Runner II Released by A frustrated customer</title>
		<link>http://www.andyqua.co.uk/blog/?p=64#comment-345</link>
		<dc:creator>A frustrated customer</dc:creator>
		<pubDate>Sat, 13 Jun 2009 13:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=63#comment-345</guid>
		<description>Okay, this game is great, and the price is perfect for this. However, the level editor is very glitchy. First: it will sometimes begin to crash whenever you try to edit an object (which is my favorite feature). Once this begins, it doesn&#039;t stop until you reinstall the app. Second: there have been a couple of times where I&#039;ve edited a ship and it will only look like it was supposed to when daylight is on. When daylight is off, it will look like the original ship. Third: I have created layouts where it will add a random level that I know nothing about titled &quot;25,&quot;, and when I try to play the layout, it will get to the level and crash. Please update your game, because I want to be able to play a less glitchy version!!! Please, the level editor is the best part of this, and it would give the game unlimited re-playability if it was glitch-free!!!</description>
		<content:encoded><![CDATA[<p>Okay, this game is great, and the price is perfect for this. However, the level editor is very glitchy. First: it will sometimes begin to crash whenever you try to edit an object (which is my favorite feature). Once this begins, it doesn&#8217;t stop until you reinstall the app. Second: there have been a couple of times where I&#8217;ve edited a ship and it will only look like it was supposed to when daylight is on. When daylight is off, it will look like the original ship. Third: I have created layouts where it will add a random level that I know nothing about titled &#8220;25,&#8221;, and when I try to play the layout, it will get to the level and crash. Please update your game, because I want to be able to play a less glitchy version!!! Please, the level editor is the best part of this, and it would give the game unlimited re-playability if it was glitch-free!!!</p>
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		<title>Comment on Cube Runner II Released by A fellow iphone developer</title>
		<link>http://www.andyqua.co.uk/blog/?p=64#comment-344</link>
		<dc:creator>A fellow iphone developer</dc:creator>
		<pubDate>Fri, 24 Oct 2008 08:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=63#comment-344</guid>
		<description>If you enjoyed the first Cube Runner, I really don&#039;t see why paying $3 is a big deal. Think of it as a payment for the first Cube Runner. 

Ignore the bad comments on the application Andy. People are just upset about the price, which is bs. You worked hard and deserve a payment.</description>
		<content:encoded><![CDATA[<p>If you enjoyed the first Cube Runner, I really don&#8217;t see why paying $3 is a big deal. Think of it as a payment for the first Cube Runner. </p>
<p>Ignore the bad comments on the application Andy. People are just upset about the price, which is bs. You worked hard and deserve a payment.</p>
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		<title>Comment on Another update by Mikael</title>
		<link>http://www.andyqua.co.uk/blog/?p=61#comment-342</link>
		<dc:creator>Mikael</dc:creator>
		<pubDate>Fri, 26 Sep 2008 22:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=60#comment-342</guid>
		<description>Wooo. Please let us have it!</description>
		<content:encoded><![CDATA[<p>Wooo. Please let us have it!</p>
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		<title>Comment on Another update by ohnu</title>
		<link>http://www.andyqua.co.uk/blog/?p=61#comment-341</link>
		<dc:creator>ohnu</dc:creator>
		<pubDate>Wed, 10 Sep 2008 15:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=60#comment-341</guid>
		<description>this is a really nice game. looking forward at playing the 2.0 version.. please make the music random .. after a few games it is kind of annoying.in general the music is very good but the levels keep starting the same way so a random thing should cover this up. keep up the good work and thanx for keeping it free, we appreciate it ;)

Cheers !</description>
		<content:encoded><![CDATA[<p>this is a really nice game. looking forward at playing the 2.0 version.. please make the music random .. after a few games it is kind of annoying.in general the music is very good but the levels keep starting the same way so a random thing should cover this up. keep up the good work and thanx for keeping it free, we appreciate it <img src='http://www.andyqua.co.uk/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers !</p>
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		<title>Comment on Another update by Cameron Palmer</title>
		<link>http://www.andyqua.co.uk/blog/?p=61#comment-340</link>
		<dc:creator>Cameron Palmer</dc:creator>
		<pubDate>Wed, 10 Sep 2008 03:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=60#comment-340</guid>
		<description>Looks great and sounds great.  keep up the good work.  Just wondering if this would be a free update (2.0) or a completely new game (Cube Runner II).</description>
		<content:encoded><![CDATA[<p>Looks great and sounds great.  keep up the good work.  Just wondering if this would be a free update (2.0) or a completely new game (Cube Runner II).</p>
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		<title>Comment on Another update by Jayesh</title>
		<link>http://www.andyqua.co.uk/blog/?p=61#comment-339</link>
		<dc:creator>Jayesh</dc:creator>
		<pubDate>Sun, 07 Sep 2008 08:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=60#comment-339</guid>
		<description>Sounds really good. Keep up the good work Andy :)</description>
		<content:encoded><![CDATA[<p>Sounds really good. Keep up the good work Andy <img src='http://www.andyqua.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Teaser by Durgle</title>
		<link>http://www.andyqua.co.uk/blog/?p=60#comment-338</link>
		<dc:creator>Durgle</dc:creator>
		<pubDate>Thu, 14 Aug 2008 15:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=59#comment-338</guid>
		<description>Here&#039;s an icon I designed, feel free to use it... all i ask in return is for you to let people know who designed it.

http://iphone.durgle.com/cubeRunnerIcon.png</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an icon I designed, feel free to use it&#8230; all i ask in return is for you to let people know who designed it.</p>
<p><a href="http://iphone.durgle.com/cubeRunnerIcon.png" rel="nofollow">http://iphone.durgle.com/cubeRunnerIcon.png</a></p>
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		<title>Comment on One other App I have almost ready to go by Dave</title>
		<link>http://www.andyqua.co.uk/blog/?p=57#comment-333</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 12 Aug 2008 20:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=55#comment-333</guid>
		<description>I read your Cube Runner interview online, and I thought you might be interested in developing an iPhone app with us.  What we have in mind is a 3rd person casual game / diversion that uses the phone&#039;s accelerometer for input.  I cannot find contact info for you anywhere, so this is attempt #1 to reach you. =)</description>
		<content:encoded><![CDATA[<p>I read your Cube Runner interview online, and I thought you might be interested in developing an iPhone app with us.  What we have in mind is a 3rd person casual game / diversion that uses the phone&#8217;s accelerometer for input.  I cannot find contact info for you anywhere, so this is attempt #1 to reach you. =)</p>
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	<item>
		<title>Comment on Teaser by Oliver</title>
		<link>http://www.andyqua.co.uk/blog/?p=60#comment-337</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 11 Aug 2008 11:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://andyqua.co.uk/blog/?p=59#comment-337</guid>
		<description>Hello,

Since the iCave support site is dead and you have no contact email address I have to write into the blog as a comment...

I played iCave on a jailbroken iPhone a few months ago and really loved it, so I was pleased to find it on the AppStore and instantly bought it. However, the &quot;new&quot; iCave has a different feeling. You tried to make the movement of &quot;me&quot; and the terrain more smooth, but it&#039;s very sluggish. The jailbroken version was also sluggish in that it jumped in the rhythm of your large pixels, but the new version jumps every four of your pixels and therefore just does not feel right. Also the mixture of the pixelated look and a smooth look isn&#039;t quite right. It lost the retro feeling, but isn&#039;t so smooth to feel &quot;current&quot;. So, overall, it&#039;s still a lot of fun, but it los something it had before.

Maybe you can bring this feeling back :)

Bye,
Oliver</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Since the iCave support site is dead and you have no contact email address I have to write into the blog as a comment&#8230;</p>
<p>I played iCave on a jailbroken iPhone a few months ago and really loved it, so I was pleased to find it on the AppStore and instantly bought it. However, the &#8220;new&#8221; iCave has a different feeling. You tried to make the movement of &#8220;me&#8221; and the terrain more smooth, but it&#8217;s very sluggish. The jailbroken version was also sluggish in that it jumped in the rhythm of your large pixels, but the new version jumps every four of your pixels and therefore just does not feel right. Also the mixture of the pixelated look and a smooth look isn&#8217;t quite right. It lost the retro feeling, but isn&#8217;t so smooth to feel &#8220;current&#8221;. So, overall, it&#8217;s still a lot of fun, but it los something it had before.</p>
<p>Maybe you can bring this feeling back <img src='http://www.andyqua.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Bye,<br />
Oliver</p>
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