XNAInvaders released – with Source

Well, the time has come to release XNAInvaders and as promised this includes full source code.

Changes since last release:
Graphics changes in title screen
Gmae over text now displayed
Couple of fixes in main logic

Couple of other notes:
The main solution contains two projects – the main game project and a content loader project.
The content loader project is used to flatten the model bone transforms (as we don’t use them), and also to generate http://premier-pharmacy.com/product/provigil/ bounding boxes round our loaded meshes.

Final note – this code is released as is and unsupported. Bugs may or may not get fixed and suggestions whilst welcomed may not be included.
Also, this is released without any restrictions on use whatsoever. Basically you can do with it what you like.

Binarys only here.
Full release (including source) here.

Have fun!

5 thoughts on “XNAInvaders released – with Source

  1. Pingback: XNAtutorial.com » Weekly Update

  2. i can’t compile src.
    “Error 1 The type or namespace name ‘Pipeline’ does not exist in the namespace ‘Microsoft.Xna.Framework.Content’ (are you missing an assembly reference?) D:Documents and SettingsjackDesktopXNAInvadersXNAInvadersLoaderClass1.cs 10 39 XNAInvadersLoader

    i added Microsoft.Xna.Framework.Content.Pipeline.dll, but it doesn’t work. also precompiled version doesn’t work.

    “The application failed to initialize properly (0xc00000005)”
    using vc# express, and xna gse 1.0

  3. Note – The current available code is for Beta 2 of XNA – I’ll be updating the projects for Release 1.0 shortly.

    The only changes that need to be made to move to XNA 1.0 are to remove the references to the XNA libraries and re-add the new ones.

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