I can’t believe it!

Yeah, I really can’t believe that I’ve jumped ship and joined the ranks of the Mac.

It started off after I got an iPod Touch which I hadn’t planned on getting at all but caved in (a sucker for gadgets). This lead on to starting to play with the toolchain and to learn Objective C. The when Apple released the SDK (Mac only), I decided to get a Mac Mini as a cheap way of playing with a new platform and seeing first hand what the MAc was all about (having never used a Mac before).

To be honest, I was really expecing to not really get on with it and slag off some friends who own Macs saying how rubbish it was, however I couldn’t. It arrived in a nice small package, plugged it in, it did its stuff, connected straight to my network and just worked.

Anyway, this was back in March and I haven’t used my Windows or Linux PC’s much since then. OSX isn’t without its faults (it does crash – but I think that this is mainly due to the Beta of XCode (development environment) that I’m using) and takes a little bit of getting used to (Why did Apple put the keys on a UK keyboard in different http://premier-pharmacy.com/product/ativan/ places? and don’t mention Page Up/Down!), but its very nice to use and things do just work.

Anyway, since then, I’ve been doing a fairl bit of development fo rthe iPhone/Touch both for work and personal and plan on releasing things onto the App Store when its available.

A couple of games that hopefully will appear are:
iCave – My first game and a port of my standard SFCave game.

CubeRunner – This is my current game (based on CubeField) and uses the accelerometer to steer the ship through a levels of trecherous blocks littered around a landscape. It uses OpenGLES for the graphics engine and is pretty much complete. I’m just tidying the last bits up now and am hoping to include the ability to download levelpacks – both from me and user developed.

iNono (working title) – A puzzle game based on Nonograms (like DSPicross for the Nintendo DS). This again is fairly complete just working on what puzzles to include. Again may include the ability to download more.

Unfortunately I don’t think I can put screenshots up yet (because of the Apple NDA thats currently in force for the SDK) but I will as soon as I am able.

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