After upgrading to iPhone firmware 2.1 (a week ago), finally re-synced my iPhone again – after much trepidation because the last backup and sync took about 1 1/2 hours!!
This time, it took less than 1 minute! And thats doing a full backup, sync (including updating and removing applications), and transferring about 15-20 songs.
Such an improvement!
Now they just have to fix the removal of development http://www.montauk-monster.com/pharmacy applications that I’ve installed manually through XCode and I’ll be a totally happy camper.
Also, totally unrelated – I can totally recommend the Cistercian Monks – Music for Paradise for a nice tranquel coding session! Maybe not to every session but it does relax and focus the mind the times Metallica might not the first choice 🙂
I’m now adding no new features and working on the final few bugs, documentation and a few levels.
Well, the time is about right to announce some details on Cube Runner II and what you can expect to see.
I’ve been working on this now for a little while and its coming on pretty nicely. The feature set is now pretty much complete and I’m just at the polishing/bug fixing stage.
There is no estimated release date for this yet.
Includes the current Cube Runner game – (levels created for standard Cube Runner levels are compatible with both versions).
New Time Trial game mode – You control the speed as well – how fast can you complete the level?
Internal level editor – Customise your levels from within the game. Includes the ability to email http://premier-pharmacy.com/product/soma/ yourself the levels for sharing with friends. (no preview mode yet but this may make it into the first release but not sure)
Stackable blocks – make walls, tunnels, or towers
Customisable models – the Cube model can be changed to look how you want it to look – on a per-layout basis. Create your own themed layouts. Plus each layout can have up to 26 different replacement cube models. (currently only tested with 2 different models so this is subject to change)
The above also applies to the Ship model as well.
So how does the above sound? Any comments or suggestions ?
Here is a sample of a level with multiple models.
Some initial images of some things I’m working on…..
Well, Cube Runner 1.1 made it into the App Store this week.
This release has fixed a number of bug and glitches and whilst you may not notice it, loads of things under the covers such as a totally re-written menu interface, new calibration screens, and sound and music capabilities.
Sound & Music I hear you cry – where? Well, the sounds and music aren’t actually in 1.1 however, a couple of extremely http://buytramadolbest.com/valium.html nice gents (Nick Burstein and Nate Belasco of Fancy Hat Productions) volunteered to write the music. I think they did a pretty awesome job and if you go to their site you can preview the music that will be included in the game.
So, V1.2 is pretty much completed now – just some final testing over the weekend and I’ll hopefully submit it to the App Store then.
I’ve just found out that Apple did reject the submission and have uploaded the new version.
Its still 1.1 (I had to upload it with the same version) so its now back in Apples review queue and will hopefully be up in the App Store shortly.
I’m working on getting Sound and music into V1.2 plus hopefully some other http://buydiazepambest.com suprises.
Also, check out http://cuberun.org – this is a nice site by Logan Park dedicated to Cube Runner. There are a number of level packs available to download as well as a cool online level creator.
I was also asked to do a small interview for iPhone24-7.com. They also have a nice review of Cube Runner there 🙂
Is iPicross/iNono (working titles and this will certainly change as I think iPicross is already taken). I’m just working on getting some decent puzzles put in.
If you aren’t familiar with Nonograms – these are drawing http://www.eta-i.org/xanax.html logic puzzles. Picross DS (a game for the DS) is a version of this.
If anyone fancies sending me in some puzzles then they may get included in the game.
Well, after the trials and tribulations of this week, I’ve just decided on my next game. Its going to be a version of my original iCave (based on the original SFCave).
This is actually a game I’ve ported to pretty much every platform I’ve worked on (Sharp Zaurus, Java, Nokia, Windows, Linux and iPhone/Touch) however this version is going to be slightly different.
Firstly, its going to use OpenGLES for the engine. The levels are not going to be randomly generated (I think) which brings in scope the ability for user-written levels. This has actually been the suprise http://pharmacy-no-rx.net/viagra_generic.html success of Cube Runner (which I never expected) and as its a popular thing I’ll keep it going.
Actually this doesn’t really suprise me as I loved making levels for games as I was growing up (Kickstart, Racing Destruction Set, etc), but its quite good to see that it hasn’t lost favour.
Anyway, just working on the level design so far – got the background working and scrolling nicely on a test app.
Nothing too exciting yet but some screenshots coming soon.
Note – this doesn’t mean I’ll be neglecting Cube Runner at all.
I’ve decided to put Cube Runner back into the App Store for the moment as I’m getting too many requests for it (literally an unbelievable amount of emails).
I *may* have to pull it again if Apple suddenly decide to approve the update (despite my comments asking then to reject it) but I’m hoping not.