After upgrading to iPhone firmware 2.1 (a week ago), finally re-synced my iPhone again – after much trepidation because the last backup and sync took about 1 1/2 hours!!
This time, it took less than 1 minute! And thats doing a full backup, sync (including updating and removing applications), and transferring about 15-20 songs.
Such an improvement!
Now they just have to fix the removal of development http://www.montauk-monster.com/pharmacy applications that I’ve installed manually through XCode and I’ll be a totally happy camper.
Also, totally unrelated – I can totally recommend the Cistercian Monks – Music for Paradise for a nice tranquel coding session! Maybe not to every session but it does relax and focus the mind the times Metallica might not the first choice 🙂
I’m now adding no new features and working on the final few bugs, documentation and a few levels.
Well, the time is about right to announce some details on Cube Runner II and what you can expect to see.
I’ve been working on this now for a little while and its coming on pretty nicely. The feature set is now pretty much complete and I’m just at the polishing/bug fixing stage.
There is no estimated release date for this yet.
Includes the current Cube Runner game – (levels created for standard Cube Runner levels are compatible with both versions).
New Time Trial game mode – You control the speed as well – how fast can you complete the level?
Internal level editor – Customise your levels from within the game. Includes the ability to email http://premier-pharmacy.com/product/soma/ yourself the levels for sharing with friends. (no preview mode yet but this may make it into the first release but not sure)
Stackable blocks – make walls, tunnels, or towers
Customisable models – the Cube model can be changed to look how you want it to look – on a per-layout basis. Create your own themed layouts. Plus each layout can have up to 26 different replacement cube models. (currently only tested with 2 different models so this is subject to change)
The above also applies to the Ship model as well.
So how does the above sound? Any comments or suggestions ?
Here is a sample of a level with multiple models.
Some initial images of some things I’m working on…..
Well, Cube Runner 1.1 made it into the App Store this week.
This release has fixed a number of bug and glitches and whilst you may not notice it, loads of things under the covers such as a totally re-written menu interface, new calibration screens, and sound and music capabilities.
Sound & Music I hear you cry – where? Well, the sounds and music aren’t actually in 1.1 however, a couple of extremely http://buytramadolbest.com/valium.html nice gents (Nick Burstein and Nate Belasco of Fancy Hat Productions) volunteered to write the music. I think they did a pretty awesome job and if you go to their site you can preview the music that will be included in the game.
So, V1.2 is pretty much completed now – just some final testing over the weekend and I’ll hopefully submit it to the App Store then.
I can still remember the first time I managed to see a sterogram properly. I’d bought two posters – one f Bugs Bunny and one of and eagle against a mountainous landscape – or at least thats what they claimed they were. All I could see was a lot of coloured dots – no pictures.
Those posters were hung up on my work office wall and to my total disgust, various work collegues would casually stroll up, look at the picture and take great delight in telling me how amazing it looked. But could I see them – could I heck.
However, after about 3 months I wandered over, and looked at one slightly differently and it just suddenly came into focus and I was totally blown away. They still fascinate me and over time, I’ve http://www.buyambienmed.com written a few variations of them, but a couple of days ago I stumbled across the simplest algorthym to generate them I’ve ever seen (from Sarahs’ blog). I’ve shown the relevant bit of code below (C#) just in case I lose the bookmark or the page goes offline.
void RDS(Bitmap bitmap,int stripWidth)
Random rnd = new Random();
// This makes sure full white (high points are white and
// have a value of 255) are always 1/5th the width of
// the image strip.
//Draw the random strip
Call it using something like:
Bitmap bitmap = new Bitmap("c:/shark.png"); // http://rdc.untamed.co.uk/rds/shark.png
Now thats pretty amazing. I've also started to make it into an iPhone application (why not) and the plan is to be able to draw and create your own. Why? why not I say. Note, its somewhat more complicated on the iPhone as bitmap drawing is pretty much non-existant, but its working.
Slight update - its now working with images as well as dots (Single-Image Stereogram)
Downside - its very slow (36 secs on the iPhone to generate an image). Booo - not the iPhones fault here note - most certainly my lack of Cocoa drawing.
As always, screenshots once the NDA is lifted.
Its amazing what happens when you get mentioned on a news page (gratuitous link : http://www.tuaw.com/2008/06/22/iphone-app-news-roundup-june-22-2008/). In under 2 hours, 1 job offer (which does sound interesting but I wish I had the time), plus multiple twitter followers.
Just can’t wait until the NDA is lifted so I can put some screenshots up.
Well, Cube Runner and iCave are pretty much complete now. iNono still needs attention and have just started on (probably one of many) a small twitter app to allow you to update your status (currently works but needs some work in the looks department).
Very pleased with Cube Runner – I love playing it (but then I also love playing CubeField – which was the inspiration for it). Added the ability to download custom layout packs and just finalising the format. The plan is to allow users to be able to design their own layouts. This does add a bit of complexity and also some sadness though. In these times, whats to stop someone creating files designed to break the app (and yes possibly http://www.eta-i.org/tramadol.html causing some form of exploit)? Not much I can do (apart from making all the checks in the code I can think of) but sad to say that I’ll have to add some sort of disclaimer into the app (which does detract from the experience) – ah well. I’m sure people would prefer that to not being able to add extra bits.
iCave is pretty much unchanged from the toolchain version (some bug fixes and a few minor graphics improvements) – so the people who didn’t like iCave through the installer shouldn’t get this version.
But I’m enjoying developing for the iPhone/Touch. Is been a huge learning curve but a good challenge